Not Dead Yet


Hot damn, 7 months since I started this? Well I'm back and sort of better. The original game got a little fucked when I updated to Godot 4, so I lost a little steam on this project. I've been working on random projects here and there to keep learning and improving my game dev skills while working on the new version of this game in the background. Since I had to start from scratch, I figured it would be good to redo some mechanics, optimize things, and just make the game better overall (for an early dev build).

All this to say that I'm back with this project and using some of the skills I've learned to build some sturdier bones for the game.

Files

goblingame-prealpha1.exe 67 MB
Apr 07, 2024

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